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The RED DRAGON

Dossier for:
The Reign of Terror of the Red Dragons

"All Tremble Before Us"

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Dawn of the 4th Cycle of Alamaze

Two centuries after the advent of The 3rd Cycle, explorers from various seafaring races sailed west over what became known as The Endless Sea in hopes of finding a land not embroiled in endless wars. Though the sea was treacherous and some missions encountered kraken to their demise, the efforts eventually succeeded in discovering an entirely new continent. They established colonies there, and merchants returned to their old homes with rare metals, jewels, spices and stories of dragons and other creatures there. Knowledge of this new world and the navigation of safer passages became known to all peoples of Alamaze, and each sent its own expeditionary missions to establish their own colonies in the new land.

The discovered country was large enough that each found a region to settle and grow. Denizens of the continent have been encountered as well. Rumors of a Giant Ant race; of an undead uprising led by a powerful being called The Night King, and the establishment of a society called the Lycans: breathing men and beasts but not like normal mortals.

Borders were established. Cultivating this new territory and making use of ample materials combined with new construction technologies developed in the last two centuries led to rapid development of whole ranges of structures, including castles. Peace was found and endured for the next two generations, but then the old rivalries and jealousies reemerged. Discourse has become tinged with aggression and innuendo. It is clear the innate desire to establish empire has reemerged in all the kingdoms.

It seems to the sages that the outbreak of war is inevitable and only a few months away. Each kingdom is preparing in their own best way: militarily, economically, covertly and magically, all using the new sciences of steel and construction and the advantages they provide to their desired ends. It is a frenzy of development and preparation.

The time, and so the land as well, in this intense swirl of activity in a world still with many unknowns has come to be called The Maelstrom, and The 4th Cycle of Alamaze!

TO ARMS!


From Your Chief Thrall:

Great Rex of The Reign of Terror of the Red Dragons, all tremble before you! Great thanks Oh Rex for honoring me with the title of being your Chief Thrall and overseeing all your human minions and ensuring they perform their tasks as you demand. Your Red Dragons will strike terror into the hearts of all enemies. They are uncontested as the mightiest warriors, but they are not great in number and must not be spent needlessly - forgive me Great Rex. They have incredible mobility, and amazing special abilities. Our early concerns will revolve around how often to risk these most elite of all brigade types. Certainly, you will want to ensure that each of your groups is accompanied by brigades of wyverns to help buffer the dragons against losses. We should use the intimidation factor you unquestionably possess to aid diplomacy with other kingdoms, probably via the "speak softly but carry a big stick" approach. Or roar fire! Developing your political strength will take some pressure off the Red Dragons. Consider avoiding lengthy wars with the wizard kingdoms as their magic is a vulnerability to us. If you must fight them, be decisive and quick.


Specialized Traits For Our Kingdom:

The following traits provide special and unique bonuses for our kingdom. These effects are inherent and do not require specific action to enable unless otherwise specified in the section below.

Type Name
Cultural Acuity
Cultural Evil
Cultural Magic Resistance (Death)
Cultural Magic Resistance (Sleep)
Cultural Rich
Cultural Ruthless
Cultural Stalwart
Magic Disadvantage
Special Rules For The Reign of Terror of the Red Dragons Kingdom:

Your first group begins as your most powerful and important group. In addition, should you earn your Early Strategic Objective or qualify for an Appeal to the Gods (Epic Game only) there are possible awards that only go into your first group (see General Rules).



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Early Strategic Objectives:

Enter your selections for the Early Strategic Objectives with your orders on turns 1 through 3. Use Order #991 and reference the instructions in the Official Rulebook. If you do not select any objectives, your kingdom will receive the default objectives listed below:

Control a region worth 2 points
Have 3+ Dukes (not Demon Princes/Consuls/King/Queen/Regent) worth 1 point

We are pursuing a MINOR ESO!

On turns 10 through 15, if our kingdom has achieved the above requirements to total 3 achievement points, we may claim awards worth 3 points!



Victory Conditions:

This campaign has NORMAL victory conditions.

Therefore a kingdom may win via Rex (control 5+ regions) or by Lion's Share (most status points at end of the game).




Skeletons In The Closet:

The following skeletons, if revealed, will have detrimental impact on your influence and on regional reaction in some regions.

Type Code
MAJOR 8057 The King Has Maniaphobia: He Constantly Fears Going Insane.
MINOR 3825 The King Covered Up The Murder Of His Chief Councilor Several Years Ago.
MINOR 6794 The King Has Had Affairs With Witches.



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Magical Prowess:

Proficiency: Disadvantage (Tier 6 of 7)

Maximum assured Power level attainable: 7 (includes +2 levels from Immortal)

(Spellcasters may attempt to research beyond the assured level, but may fail about 50% of the time, and the gold cost is still consumed)

Gold cost per research level: 12,000

(Plateau levels have additional cost. At 3rd level, +10,000 gold. At 5th level, +30,000 gold. At 7th level, +60,000 gold. For example, to increase a pwr-2 wizard to pwr-3, the cost is the gold-cost-per-research-level x level + plateau cost, or 46,000 gold. To reach 5th level, the cost is 90,000 gold. To reach 7th level, the cost is 144,000 gold.)


Spell List

Level 0: Rite Of The Magi, Self Invisible, Wizard Assist Encounter

Level 1: Create Food, Light Of The Evening Star, Magic Research, Raven Familiar, Stun Leader

Level 2: Bridge Of Mist, Create Gold, Fear, Firestrike, Hidden Ore, Lightning Attack, Protect Heroes and Wizards, Shield, Speed, Valor, Ward

Level 3: Bridge Of Mist (Intrinsic), Diplomacy, Guarded Attack, Kill Leader/Wizard, Lesser Masking, Light Of The Evening Star (Intrinsic), Presence (Intrinsic), Reveal King's Influence, Sleep, Strengthen Walls, Wind Storm

Level 4: Chaos, Conceal Emissary, Dispel Magic, Dispel Storm at Sea, Flash Flood, Invisible Patrol, Mirror Image, Ship of Mist, Teleport Patrol, Teleport Self, True Seeing

Level 5: Command Tornado, Create Magical Item, Dispel Dome of Invulnerability, Dispel Regional Effect, Greater Masking, Instant Self Teleport, Invisible Brigade, Protection from Regional Effect, Storm at Sea, Wall of Flame, Ward Population Center

Level 6: Destroy Undead, Imp Familiar, Invisible Division, Teleport Brigade, True Seeing (Intrinsic)

Level 7: Cold Darkness (Regional Effect), Curse, Earthquake, Invisible Army, Revelation, Sacrifice, Teleport Division, Unveil Group Locations, Unveil Population Centers

Level 8: Augment Title, Charm Region, Conjure Prestige, Conjure Scandal, Demonic Visions (Regional Effect), Dome of Invulnerability, Enhance King's Aura, Famine (Regional Effect), Ice Torrent, Infuriate Populace, Meteor Strike, Plague (Regional Effect), Project Image Of Group, Raise Regional Census (Regional Effect), Teleport Army

Level 9: Chain Lightning, Summon Death, Summon Demon, Teleport Army Group




The Reign of Terror of the Red Dragons Military Dossier



Kingdom Brigade Description:

Here there be dragons! A Red Dragon brigade has only a handful of Red Dragons, but is more powerful than any other brigade. They breathes fire in the missile phases, swoop down with huge claws in the charge phase, throwing victims into the air or crushing them (which may be the most lethal attack of any brigade in any phase), and then land and attack with jaws and tail in melee phases. Their flight gives them a good advantage attacking population centers as their walls do not provide the same advantages. In general, battles in the forest should be avoided.



Kingdom Brigade Ratings:

LR Missile SR Missile Charge 1st Melee 2nd Melee Combined Storm (PC) Defense
Good Excellent Ultimate Good Good Excellent Renowned Superior

Recruit Troops (Order #560), Recruit Companions (Order #565), or magically summoned brigades fight at their respective values for all kingdoms. They move according to the kingdom's movement table. They consume food and gold at their respective rates. Groups at sea fight according to the fleet quantity and quality in the given sea.

Special Note: Flyers may be available for your kingdom through the Recruit Companions (Order #565) or as a Wizard Summoning Spell. All flying groups, either as natural flyers like Dragons or groups enhanced with special brigades/artifacts that bestow flying capabilities, are considered flying at all times. When specifying the group's movement, all terrain costs are calculated as normally in your movement order (including when flying over water areas). However, flying groups whether they are all-natural flyers (e.g., all brigades of Griffons) or non-natural flyers (ground-based troops that gain flying by acquiring an artifact or by recruiting Giant Eagles) are checked throughout the turn if their situation changes. Flying status may be lost if the group no longer meets certain criteria such as losing division-sized status required by certain artifacts due to transferring troops between groups, combining groups together, or gaining additional troops through battle as what may occur with special troops like Zombies that eat the dead and grow in number. Or Lycanthrope that spreads among the injured on the battlefield and the group acquires new Lycan brigades. Another possibility to consider is if the group will receive any troop reinforcements, which occurs at certain intervals throughout the game. So, even though a ground-based, non-natural flying group may start the turn as a flyer, its status may change throughout the course of the game. A flying group that flys over or lands upon a water area may be issued any movement order (e.g., 720 and not required a sea movement order like 710).

Natural flyers are: Black/Red Dragons, Great Bats, Phoenixes, Specters, and Wyverns, as well as the new troop types of Air Elementals, Beholders, Chimeras, Cockatrices, Fairy Folk, Gargoyles, Giant Eagles, Griffons, Manticores, Mephits, Pixies, Rocs, and Sprites. Giant Eagles and Rocs are the only natural flyers capable of bestowing flight to ground-based troops. Artifacts that are capable of bestowing flight to others are: Great Red Bats of the Lost Caves, Green Dragon Mates, and the Last Herd of Winged Stallions. If a group consists of only natural-flyers or ground-based troops that become capable of flying, the following flight bonuses apply: +20% attack bonus vs pop centers, immune to Earthquake, Flash Flood, and Wall of Flame spells, patrol-sized groups have 32 (rather than 20) movement points (only for patrols of the Black Dragon, Red Dragon, and Fairy Folk kingdoms), may fly over water without a naval fleet being involved (may finish movement upon a water area), automatically performs a reconnaissance of the group's location as a level 1 agent, and the flying group may not be flanked in battle (a special attack maneuver that certain kingdoms may perform).



Recruitable Troop Types (Food/Gold Amount Is Cost To Recruit):

Type ID Food Gold Max Per Group Notes
Red Dragons (Flyer) RD N/A N/A Unlimited Kingdom brigade, not recruitable but receive as reinforcements
Companions (Order #565):
Great Bats (Flyer) GR 4,000 4,000 10 Recruit in wild (no pop center) in Plains, Forest, Mountains terrain and requires Captain and 1 Veteran brigade
Phoenix (Flyer) PH 10,000 15,000 1 Recruit at the one of the three volcano locations (Area KH, KS, ZV) and requires Marshal and 3 brigades
Wyverns (Flyer) WY 4,000 8,000 5 Recruit in wild (no pop center) in Mountains terrain and requires Captain and 1 Veteran brigade


Resource Consumption per Brigade (Each Turn) [Being Evil Has -25% Incorporated]:

Type Food Gold
Red Dragons 2,625 2,625
Companions (Order #565):
Great Bats 600 450
Phoenix 2,100 2,250
Wyverns 1,275 1,275


Reinforcement Schedule (Receive As Kingdom Brigades):

Turn 5: 2
Turn 10: 1
Turn 15: 2
Turn 20: 1
Turn 25: 2
Turn 30: 1
Turn 35: 2
Turn 40: 1


Terrain Combat Adjustment:

Terrain Type Movement Point Cost Movement (Ice Age) Red Dragon Trait
Plains 2.5 3.13 0% Flight
Forest 2.5 3.13 -20% Flight, Adversity
Mountains 3.5 4.38 0% Flight
Desert 2.5 3.13 0% Flight
Marsh 2.5 3.13 0% Flight
Sea 2.5 3.13 0% Flight
vs PC's * * +20% Flight


Intercept Radius:

Your intercept radius is 5 areas (for Order #732).



Subjective Ratings Methodology

Over fifty criteria which comprise the characteristics of each Kingdom have been evaluated in designing and balancing the Second Cycle. Exactly where your Kingdom falls along many of these lines will be divulged below. Much of the work which went into the second cycle involved balancing the potential of each Kingdom. The ratings will be broken down into several elements of play, with a numeric rating converted into a subjective phrase. These rating phrases were arrived at by establishing a mean and standard deviation for each criteria, and then assigning the appropriate phrase. Throughout, the following scale is used:

Superior 1.75+ STANDARD DEVIATIONS ABOVE MEAN
Excellent 1.00+ STANDARD DEVIATIONS ABOVE MEAN
Good 0.40+ STANDARD DEVIATIONS ABOVE MEAN
Average 39+ to -.39- STANDARD DEVIATION
Below Average -0.40 STANDARD DEVIATIONS BELOW MEAN
Poor -1.00 STANDARD DEVIATIONS BELOW MEAN
Very Poor -1.75 STANDARD DEVIATIONS BELOW MEAN

What this is intended to relate to you is that there is no puffing of any ratings: if you have a SUPERIOR rating in some area, another King almost certainly has a VERY POOR rating there. On the other hand, if you think your Kingdom looks horrible in a certain area, yet it's evaluation is BELOW AVERAGE (rather than VERY POOR), then you should be clued to reevaluate your perception of the strength of other Kingdoms in this area (ie, they probably are not as strong as you suspected).

For each area, take the rating for Summary with a grain of salt. It will involve some weighting of the factors in that category, but could give a misleading final evaluation. For example, in the military section, a Kingdom whose troops are quite good in combat may be summarized as only average militarily because of poor movement capabilities and light reinforcements. In any case, the evaluations are only intended to allow you to frame your Kingdom's beginning characteristics against those of the other Kings.



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Subjective Ratings for All Troop Types


Brigade Ratings:

Name ID LR Missile SR Missile Charge 1st Melee 2nd Melee Combined Storm (PC) Defense
Alchemist AL Average Average Average Above Average Average Average Average Average
Amazons AM Good Good Very Good Above Average Above Average Above Average Above Average Average
Ancient Ones AN Good Above Average Above Average Above Average Above Average Above Average Average Above Average
Apes AP Very Poor Below Average Above Average Above Average Above Average Above Average Average Average
Atlanteans AT Very Good Above Average Average Above Average Above Average Above Average Average Above Average
Beholder BH Good Above Average Very Poor Average Below Average Below Average Below Average Below Average
Black Dragons BL Above Average Good Excellent Average Above Average Above Average Good Good
Centaurs CE Good Above Average Above Average Average Average Average Average Above Average
Chameleons CH Average Average Average Average Above Average Average Average Average
Cimmerians CI Very Poor Average Excellent Good Good Good Good Above Average
Chimera CM Good Above Average Excellent Good Above Average Good Good Excellent
Cockatrices CO Very Poor Average Average Good Good Above Average Above Average Good
Cyclops CY Good Above Average Excellent Good Above Average Good Good Excellent
Dark Elves DA Renowned Good Good Above Average Average Above Average Above Average Above Average
Demon Princes DE Average Average Above Average Average Average Average Average Average
Deathknights DK Good Above Average Good Good Good Good Above Average Above Average
Damned DM Below Average Below Average Below Average Below Average Average Average Below Average Below Average
Druid DU Average Above Average Above Average Average Above Average Average Average Average
Dwarves DW Good Above Average Good Good Good Good Above Average Above Average
Air Elementals EA Awesome Very Good Above Average Above Average Above Average Above Average Above Average Above Average
Earth Elementals EE Awesome Very Good Above Average Above Average Above Average Above Average Above Average Above Average
Fire Elementals EF Awesome Very Good Above Average Above Average Above Average Above Average Above Average Above Average
Elves EL Awesome Very Good Above Average Above Average Above Average Above Average Above Average Above Average
Elementalist EM Average Average Average Above Average Average Average Average Average
Ents EN Below Average Average Average Good Good Good Very Good Very Good
Ettins ET Awesome Very Good Above Average Above Average Above Average Above Average Above Average Above Average
Water Elementals EW Awesome Very Good Above Average Above Average Above Average Above Average Above Average Above Average
Fairy Folk FF Above Average Average Very Poor Average Average Average Average Below Average
Forgotten FO Good Above Average Good Good Good Good Above Average Above Average
Free Traders FT Average Above Average Not A Factor Below Average Below Average Below Average Below Average Above Average
Gargoyles GA Awesome Very Good Above Average Above Average Above Average Above Average Above Average Above Average
Gelatinous Cubes GC Awesome Very Good Above Average Above Average Above Average Above Average Above Average Above Average
Giant Eagles GE Average Average Good Above Average Above Average Above Average Above Average Above Average
Griffons GF Average Average Good Above Average Above Average Above Average Above Average Above Average
Ghouls GH Very Poor Below Average Below Average Average Average Average Average Above Average
Giants GI Good Excellent Ultimate Good Good Excellent Renowned Superior
Gnolls GL Awesome Very Good Above Average Above Average Above Average Above Average Above Average Above Average
Gnomes GN Average Average Very Poor Average Average Average Average Average
Goblins GO Good Above Average Very Poor Average Below Average Below Average Below Average Below Average
Great Bats GR Very Poor Below Average Average Below Average Average Average Average Average
Halflings HA Average Above Average Not A Factor Below Average Below Average Below Average Below Average Above Average
Hell Hounds HH Very Poor Below Average Below Average Average Average Average Average Above Average
Hill Giants HI Good Above Average Good Good Very Good Good Very Good Excellent
Iron Golem IG Good Excellent Ultimate Good Good Excellent Renowned Superior
Illusionist IL Good Above Average Below Average Average Average Average Average Average
Knights of Styx KS Average Below Average Renowned Above Average Above Average Good Good Excellent
Lizard Men LI Below Average Above Average Above Average Above Average Above Average Above Average Above Average Average
Lycans LY Very Poor Average Excellent Good Good Good Good Above Average
Mammoths MA Good Above Average Excellent Good Above Average Good Good Excellent
Manticores MC Awesome Very Good Above Average Above Average Above Average Above Average Above Average Above Average
Minotaurs MI Below Average Below Average Very Good Above Average Above Average Above Average Above Average Good
Mephits MP Good Above Average Very Poor Average Below Average Below Average Below Average Below Average
Mummies MU Good Average Very Good Above Average Above Average Above Average Above Average Excellent
Mythians MY Good Very Good Average Average Average Above Average Above Average Good
Necromancer NE Average Average Average Average Average Average Average Average
Northmen NM Average Average Above Average Above Average Above Average Above Average Above Average Above Average
Nomads NO Good Good Good Average Average Above Average Average Average
Nyvarians NY Average Average Good Average Average Above Average Average Above Average
Ogres OG Below Average Average Above Average Good Good Above Average Above Average Above Average
Orcs OR Average Above Average Average Above Average Above Average Above Average Average Average
Owlbears OW Awesome Very Good Above Average Above Average Above Average Above Average Above Average Above Average
Paladins PA Average Below Average Renowned Above Average Above Average Good Good Excellent
Pit Fiend PF Above Average Good Excellent Average Above Average Above Average Good Good
Phoenix PH Good Above Average Excellent Good Above Average Good Good Excellent
Pirates PI Good Above Average Below Average Average Average Average Average Average
Phantasmal Force PM Below Average Average Average Average Average Average Above Average Average
Phantoms PT Below Average Average Average Average Average Average Above Average Average
Pixies PX Good Above Average Very Poor Average Below Average Below Average Below Average Below Average
Rangers RA Excellent Above Average Good Above Average Above Average Above Average Above Average Good
Rocs RC Good Above Average Excellent Good Above Average Good Good Excellent
Red Dragons RD Good Excellent Ultimate Good Good Excellent Renowned Superior
Rock Golems RG Below Average Below Average Very Poor Above Average Above Average Above Average Above Average Good
Rohirrim RO Above Average Average Good Above Average Average Above Average Above Average Above Average
Sacred Order SA Good Above Average Awesome Good Above Average Good Above Average Very Good
Scorpions SC Very Poor Average Average Good Good Above Average Above Average Good
Skeletons SK Below Average Below Average Very Poor Average Average Below Average Below Average Below Average
Shambling Mounds SM Awesome Very Good Above Average Above Average Above Average Above Average Above Average Above Average
Sorcerer SO Below Average Average Very Poor Average Average Below Average Below Average Below Average
Specters SP Below Average Average Average Average Average Average Above Average Average
Sprites SR Good Above Average Very Poor Average Below Average Below Average Below Average Below Average
Stormgate Guard ST Excellent Good Very Good Good Above Average Excellent Very Good Excellent
Saurus SU Very Poor Above Average Very Good Above Average Good Above Average Good Above Average
Swampmen SW Average Average Below Average Above Average Above Average Above Average Average Average
Troglodytes TG Awesome Very Good Above Average Above Average Above Average Above Average Above Average Above Average
Trolls TR Below Average Average Above Average Good Very Good Good Very Good Very Good
Tyrant TY Above Average Above Average Good Average Above Average Above Average Average Average
Unicorns UC Very Poor Below Average Above Average Above Average Above Average Above Average Above Average Above Average
Umber Hulks UH Awesome Very Good Above Average Above Average Above Average Above Average Above Average Above Average
Underworld UN Above Average Average Very Poor Average Average Average Average Below Average
Uak Hai UR Above Average Good Above Average Above Average Good Good Above Average Above Average
Vikings VI Above Average Above Average Good Excellent Good Above Average Good Good
Warlock WA Average Average Average Above Average Average Average Average Average
Westmen WE Average Average Above Average Average Above Average Average Average Above Average
Wildlings WL Below Average Average Above Average Above Average Good Above Average Above Average Average
War Machines WM Ultimate Good Absent Not A Factor Absent Very Poor Good Below Average
Wood Elves WO Very Good Good Below Average Average Above Average Above Average Average Average
Warg Riders WR Average Above Average Above Average Above Average Average Average Average Above Average
Wights WT Very Poor Below Average Above Average Above Average Above Average Above Average Above Average Above Average
Wyverns WY Average Average Good Above Average Above Average Above Average Above Average Above Average
Zamorans ZA Above Average Good Average Above Average Above Average Average Average Average
Zealots ZE Average Average Below Average Average Average Average Below Average Below Average
Zombies ZO Very Poor Very Poor Below Average Average Average Average Average Below Average