The DRUID
Two centuries after the advent of The 3rd Cycle, explorers from various seafaring races sailed west over what became known as The Endless Sea in hopes of finding a land not embroiled in endless wars. Though the sea was treacherous and some missions encountered kraken to their demise, the efforts eventually succeeded in discovering an entirely new continent. They established colonies there, and merchants returned to their old homes with rare metals, jewels, spices and stories of dragons and other creatures there. Knowledge of this new world and the navigation of safer passages became known to all peoples of Alamaze, and each sent its own expeditionary missions to establish their own colonies in the new land.
The discovered country was large enough that each found a region to settle and grow. Denizens of the continent have been encountered as well. Rumors of a Giant Ant race; of an undead uprising led by a powerful being called The Night King, and the establishment of a society called the Lycans: breathing men and beasts but not like normal mortals.
Borders were established. Cultivating this new territory and making use of ample materials combined with new construction technologies developed in the last two centuries led to rapid development of whole ranges of structures, including castles. Peace was found and endured for the next two generations, but then the old rivalries and jealousies reemerged. Discourse has become tinged with aggression and innuendo. It is clear the innate desire to establish empire has reemerged in all the kingdoms.
It seems to the sages that the outbreak of war is inevitable and only a few months away. Each kingdom is preparing in their own best way: militarily, economically, covertly and magically, all using the new sciences of steel and construction and the advantages they provide to their desired ends. It is a frenzy of development and preparation.
The time, and so the land as well, in this intense swirl of activity in a world still with many unknowns has come to be called The Maelstrom, and The 4th Cycle of Alamaze!
TO ARMS!
Great Druid, you are supreme in magic, especially natural magic. Our Druids will key our success, but we also have great latitude in the number of Companions that will join our cause that are denizens of the wild lands. Our construction of the Druid's Grove will see to our food supply in most cases. We should take advantage of our early use to gain Eagle and Dire Wolf familiar to both gain intelligence and safeguard our groups. We are not a nautical power. As the leading power in Nature, our Mastery in the forest will be most helpful. If we avoid major mistakes early, we should grow into an important power by mid-campaign.
The following traits provide special and unique bonuses for our kingdom. These effects are inherent and do not require specific action to enable unless otherwise specified in the section below.
Type | Name |
---|---|
Cultural | Healing |
Cultural | Secretive |
Cultural | Trackers |
Magic | Supremacy |
Your first group begins as your most powerful and important group. In addition, should you earn your Early Strategic Objective or qualify for an Appeal to the Gods (Epic Game only) there are possible awards that only go into your first group (see General Rules).
Enter your selections for the Early Strategic Objectives with your orders on turns 1 through 3. Use Order #991 and reference the instructions in the Official Rulebook. If you do not select any objectives, your kingdom will receive the default objectives listed below:
Control a region | worth 2 points |
Have 3+ Dukes (not Demon Princes/Consuls/King/Queen/Regent) | worth 1 point |
We are pursuing a MINOR ESO!
On turns 10 through 15, if our kingdom has achieved the above requirements to total 3 achievement points, we may claim awards worth 3 points!
This campaign has NORMAL victory conditions.
Therefore a kingdom may win via Rex (control 5+ regions) or by Lion's Share (most status points at end of the game).
The following skeletons, if revealed, will have detrimental impact on your influence and on regional reaction in some regions.
Type | Code | |
---|---|---|
MAJOR | 5455 | The Queen Is A Shocking Sexual Deviant. |
MINOR | 4788 | The King Is Epeliptic. |
MINOR | 3506 | The King Has A Bleeding Ulcer Which Acts Up In Crisis Periods. |
Proficiency: Supremacy (Tier 1 of 7)
Maximum assured Power level attainable: 9
(Spellcasters may attempt to research beyond the assured level, but may fail about 50% of the time, and the gold cost is still consumed)
Gold cost per research level: 7,000
(Plateau levels have additional cost. At 3rd level, +10,000 gold. At 5th level, +30,000 gold. At 7th level, +60,000 gold. For example, to increase a pwr-2 wizard to pwr-3, the cost is the gold-cost-per-research-level x level + plateau cost, or 31,000 gold. To reach 5th level, the cost is 65,000 gold. To reach 7th level, the cost is 109,000 gold.)
Level 0: Rite Of The Magi, Self Invisible, Wizard Assist Encounter
Level 1: Bridge Of Mist, Create Food, Create Gold, Diplomacy, Dire Wolf Familiar, Light Of The Evening Star, Lightning Attack, Magic Research, Protect Heroes and Wizards, Raven Familiar, Reveal King's Influence, Shield, Speed, Stun Leader, Summon Monster I (Troglodyte), Valor, Ward
Level 2: Bridge Of Mist (Intrinsic), Dispel Magic, Dispel Storm at Sea, Eagle Familiar, Fertile Fields, Firestrike, Flash Flood, Guarded Attack, Heal, Invisible Patrol, Lesser Masking, Light Of The Evening Star (Intrinsic), Ship of Mist, Summon Monster II (Gnoll), Teleport Self, Wind Storm
Level 3: Chaos, Command Tornado, Conceal Emissary, Dispel Dome of Invulnerability, Dispel Regional Effect, Fear, Greater Masking, Instant Self Teleport, Invisible Brigade, Kill Leader/Wizard, Mirror Image, Presence (Intrinsic), Protection from Regional Effect, Raise Population Center Census, Sleep, Summon Minotaurs, Summon Monster III (Owlbear), Teleport Patrol, True Seeing, Wall of Flame, Ward Population Center
Level 4: Blinding Light (Regional Effect), Destroy Undead, Dire Wolf Familiar (Intrinsic), Earthquake, Hidden Ore, Instant Summon Phantasmal Forces, Invisible Division, Project Image Of Group, Strengthen Walls, Summon Monster IV (Gargoyle), Teleport Brigade
Level 5: Bounty (Regional Effect), Conjure Prestige, Create Magical Item, Ice Torrent, Infuriate Populace, Invisible Army, Meteor Strike, Raise Regional Census (Regional Effect), Storm at Sea, Summon Kraken, Summon Monster V (Manticore), Summon Rock Golems, Teleport Division, True Seeing (Intrinsic), Unveil Group Locations, Unveil Population Centers
Level 6: Augment Title, Chain Lightning, Charm Region, Conjure Scandal, Dome of Invulnerability, Enhance King's Aura, Revelation, Simulacrum, Summon Death, Summon Monster VI (Ettin), Teleport Army
Level 7: Power Word Stun, Prismatic Rays, Summon Leviathan, Summon Monster VII (Umber Hulk), Teleport Army Group
Level 8: Crack The Sky, Incendiary Cloud, Summon Iron Golem, Summon Monster VIII (Gelatinous Cube)
Level 9: Arcane Disjunction, Disintegrate, Summon Monster IX (Shambling Mound)
Druid kingdom brigades are not weak, but neither are they strong. They are individual fighters, lightly armored and armed. They have javeliners and slingers for missile troops, as well as a few archers. They often have wild beasts attacking mixed in with their human troops, and this makes them above average in the charge phase. Overall, the Great Druid will make important decisions about what Companion and Recruited brigades to add to the military.
LR Missile | SR Missile | Charge | 1st Melee | 2nd Melee | Combined | Storm (PC) | Defense |
---|---|---|---|---|---|---|---|
Average | Above Average | Above Average | Average | Above Average | Average | Average | Average |
Recruit Troops (Order #560), Recruit Companions (Order #565), or magically summoned brigades fight at their respective values for all kingdoms. They move according to the kingdom's movement table. They consume food and gold at their respective rates. Groups at sea fight according to the fleet quantity and quality in the given sea.
Special Note: Flyers may be available for your kingdom through the Recruit Companions (Order #565) or as a Wizard Summoning Spell. All flying groups, either as natural flyers like Dragons or groups enhanced with special brigades/artifacts that bestow flying capabilities, are considered flying at all times. When specifying the group's movement, all terrain costs are calculated as normally in your movement order (including when flying over water areas). However, flying groups whether they are all-natural flyers (e.g., all brigades of Griffons) or non-natural flyers (ground-based troops that gain flying by acquiring an artifact or by recruiting Giant Eagles) are checked throughout the turn if their situation changes. Flying status may be lost if the group no longer meets certain criteria such as losing division-sized status required by certain artifacts due to transferring troops between groups, combining groups together, or gaining additional troops through battle as what may occur with special troops like Zombies that eat the dead and grow in number. Or Lycanthrope that spreads among the injured on the battlefield and the group acquires new Lycan brigades. Another possibility to consider is if the group will receive any troop reinforcements, which occurs at certain intervals throughout the game. So, even though a ground-based, non-natural flying group may start the turn as a flyer, its status may change throughout the course of the game. A flying group that flys over or lands upon a water area may be issued any movement order (e.g., 720 and not required a sea movement order like 710).
Natural flyers are: Black/Red Dragons, Great Bats, Phoenixes, Specters, and Wyverns, as well as the new troop types of Air Elementals, Beholders, Chimeras, Cockatrices, Fairy Folk, Gargoyles, Giant Eagles, Griffons, Manticores, Mephits, Pixies, Rocs, and Sprites. Giant Eagles and Rocs are the only natural flyers capable of bestowing flight to ground-based troops. Artifacts that are capable of bestowing flight to others are: Great Red Bats of the Lost Caves, Green Dragon Mates, and the Last Herd of Winged Stallions. If a group consists of only natural-flyers or ground-based troops that become capable of flying, the following flight bonuses apply: +20% attack bonus vs pop centers, immune to Earthquake, Flash Flood, and Wall of Flame spells, patrol-sized groups have 32 (rather than 20) movement points (only for patrols of the Black Dragon, Red Dragon, and Fairy Folk kingdoms), may fly over water without a naval fleet being involved (may finish movement upon a water area), automatically performs a reconnaissance of the group's location as a level 1 agent, and the flying group may not be flanked in battle (a special attack maneuver that certain kingdoms may perform).
Type | ID | Food | Gold | Max Per Group | Notes |
---|---|---|---|---|---|
Druid | DU | N/A | N/A | Unlimited | Kingdom brigade, not recruitable but receive as reinforcements |
Mythians | MY | 6,000 | 8,000 | Unlimited | Recruit at pop center within Zanthia (6), The Sword Coast (8), Zamora (10), Mythgar (11), or The Untamed Lands (12) and requires General and 1 Veteran brigade |
Northmen | NM | 4,000 | 6,000 | Unlimited | Recruit at pop center within The Crown Islands (1), Darkover (2), The Diamond Coast (3), Triumvia (5), or Stormgate (13) and requires Captain |
Nyvarians | NY | 4,000 | 6,000 | Unlimited | Recruit at pop center within The Diamond Coast (3), Nyvaria (7), Pellinor (9), The Untamed Lands (12), or Stormgate (13) |
Paladins | PA | 8,000 | 10,000 | Unlimited | Recruit at pop center within Darkover (2), Krynn (4), Triumvia (5), Nyvaria (7), or Pellinor (9) and requires General and 1 Veteran brigade [Only permitted for non-evil kingdoms] |
Stormgate Guard | ST | 10,000 | 10,000 | Unlimited | Recruit at pop center within Stormgate (13) and requires General |
Vikings | VI | 6,000 | 9,000 | Unlimited | Recruit at pop center within The Crown Islands (1), Darkover (2), or The Diamond Coast (3) and requires General and 1 Veteran brigade |
Westmen | WE | 4,000 | 6,000 | Unlimited | Recruit at pop center within Krynn (4), Triumvia (5), Zanthia (6), The Sword Coast (8), or Stormgate (13) and requires Captain |
Zamorans | ZA | 4,000 | 6,000 | Unlimited | Recruit at pop center within The Sword Coast (8), Pellinor (9), Zamora (10), Mythgar (11), The Untamed Lands (12), or Stormgate (13) and requires Captain |
Companions (Order #565): | |||||
Apes | AP | 4,000 | 4,000 | 10 | Recruit in wild (no pop center) in Forest terrain and requires Captain and 3 brigades |
Centaurs | CE | 4,000 | 8,000 | 5 | Recruit in wild (no pop center) in Forest terrain and requires General and 3 brigades |
Chameleons | CH | 3,000 | 3,000 | 5 | Recruit in wild (no pop center) in Forest, Marsh, Desert terrain and requires General and 1 Veteran brigade |
Great Bats (Flyer) | GR | 4,000 | 4,000 | 10 | Recruit in wild (no pop center) in Plains, Forest, Mountains terrain and requires Captain and 1 Veteran brigade |
Hill Giants | HI | 10,000 | 12,000 | 3 | Recruit in wild (no pop center) in Mountains terrain and requires Marshal and 1 Elite brigade |
Mammoths | MA | 10,000 | 12,000 | 3 | Recruit in wild (no pop center) in Plains terrain and requires Marshal and 1 Elite brigade |
Ogres | OG | 6,000 | 12,000 | 5 | Recruit in wild (no pop center) in Plains, Forest, Mountains terrain and requires General and 3 brigades |
Swampmen | SW | 4,000 | 4,000 | 10 | Recruit in wild (no pop center) in Marsh terrain and requires Captain and 3 brigades |
Wood Elves | WO | 4,000 | 8,000 | 5 | Recruit in wild (no pop center) in Forest terrain and requires General and 1 Veteran brigade |
Summoned (By Spell): | |||||
Ettins | ET | N/A | N/A | 3 | Summon in wild (no pop center) in Plains, Forest, Mountains, Marsh, Desert terrain |
Gargoyles (Flyer) | GA | N/A | N/A | 5 | Summon in wild (no pop center) in Plains, Forest, Mountains, Marsh, Desert terrain |
Gelatinous Cubes | GC | N/A | N/A | 3 | Summon in wild (no pop center) in Plains, Forest, Mountains, Marsh, Desert terrain |
Gnolls | GL | N/A | N/A | 10 | Summon in wild (no pop center) in Plains, Forest, Mountains, Marsh, Desert terrain |
Iron Golem | IG | N/A | N/A | 1 | Summon in wild (no pop center) in Mountains terrain |
Manticores (Flyer) | MC | N/A | N/A | 5 | Summon in wild (no pop center) in Plains, Forest, Mountains, Marsh, Desert terrain |
Minotaurs | MI | N/A | N/A | 5 | Summon in wild (no pop center) in Forest, Mountains terrain |
Owlbears | OW | N/A | N/A | 5 | Summon in wild (no pop center) in Plains, Forest, Mountains, Marsh, Desert terrain |
Phantasmal Force | PM | N/A | N/A | 5 | Summon in wild (no pop center) in any terrain |
Rock Golems | RG | N/A | N/A | 5 | Summon in wild (no pop center) in Mountains terrain |
Shambling Mounds | SM | N/A | N/A | 3 | Summon in wild (no pop center) in Plains, Forest, Mountains, Marsh, Desert terrain |
Troglodytes | TG | N/A | N/A | 10 | Summon in wild (no pop center) in Plains, Forest, Mountains, Marsh, Desert terrain |
Umber Hulks | UH | N/A | N/A | 3 | Summon in wild (no pop center) in Plains, Forest, Mountains, Marsh, Desert terrain |
Type | Food | Gold | |
---|---|---|---|
Druid | 1,600 | 1,400 | |
Mythians | 1,700 | 2,100 | |
Northmen | 2,000 | 2,000 | |
Nyvarians | 2,000 | 2,000 | |
Paladins | 2,700 | 2,700 | |
Stormgate Guard | 3,000 | 3,000 | |
Vikings | 1,800 | 2,200 | |
Westmen | 2,000 | 2,000 | |
Zamorans | 1,600 | 1,600 | |
Companions (Order #565): | |||
Apes | 1,300 | 800 | |
Centaurs | 1,700 | 1,900 | |
Chameleons | 1,100 | 1,100 | |
Great Bats | 800 | 600 | |
Hill Giants | 2,700 | 2,700 | |
Mammoths | 3,000 | 2,700 | |
Ogres | 2,300 | 1,600 | |
Swampmen | 1,600 | 1,200 | |
Wood Elves | 1,400 | 1,700 | |
Summoned (By Spell): | |||
Ettins | 1,200 | 1,200 | |
Gargoyles | 850 | 850 | |
Gelatinous Cubes | 1,750 | 1,750 | |
Gnolls | 650 | 650 | |
Iron Golem | 3,000 | 3,000 | |
Manticores | 950 | 950 | |
Minotaurs | 2,300 | 2,500 | |
Owlbears | 750 | 750 | |
Phantasmal Force | 0 | 0 | |
Rock Golems | 500 | 1,500 | |
Shambling Mounds | 2,000 | 2,000 | |
Troglodytes | 500 | 500 | |
Umber Hulks | 1,500 | 1,500 |
Turn 5: | 1 |
Turn 10: | 2 |
Turn 15: | 1 |
Turn 20: | 2 |
Turn 25: | 1 |
Turn 30: | 1 |
Turn 35: | 1 |
Turn 40: | 1 |
Terrain Type | Movement Point Cost | Movement (Ice Age) | Druid | Trait |
---|---|---|---|---|
Plains | 5.0 | 6.25 | 0% | |
Forest | 5.0 | 6.25 | +20% | Mastery plus Greater Masking |
Mountains | 8.0 | 10.00 | 0% | |
Desert | 7.0 | 8.75 | 0% | |
Marsh | 6.0 | 7.50 | +10% | Advantage plus Lesser Masking |
Sea | 5.0 | 6.25 | 0% | |
vs PC's | * | * | 0% |
Your intercept radius is 3 areas (for Order #732).
Over fifty criteria which comprise the characteristics of each Kingdom have been evaluated in designing and balancing the Second Cycle. Exactly where your Kingdom falls along many of these lines will be divulged below. Much of the work which went into the second cycle involved balancing the potential of each Kingdom. The ratings will be broken down into several elements of play, with a numeric rating converted into a subjective phrase. These rating phrases were arrived at by establishing a mean and standard deviation for each criteria, and then assigning the appropriate phrase. Throughout, the following scale is used:
Superior | 1.75+ | STANDARD DEVIATIONS ABOVE MEAN |
Excellent | 1.00+ | STANDARD DEVIATIONS ABOVE MEAN |
Good | 0.40+ | STANDARD DEVIATIONS ABOVE MEAN |
Average | 39+ to -.39- | STANDARD DEVIATION |
Below Average | -0.40 | STANDARD DEVIATIONS BELOW MEAN |
Poor | -1.00 | STANDARD DEVIATIONS BELOW MEAN |
Very Poor | -1.75 | STANDARD DEVIATIONS BELOW MEAN |
What this is intended to relate to you is that there is no puffing of any ratings: if you have a SUPERIOR rating in some area, another King almost certainly has a VERY POOR rating there. On the other hand, if you think your Kingdom looks horrible in a certain area, yet it's evaluation is BELOW AVERAGE (rather than VERY POOR), then you should be clued to reevaluate your perception of the strength of other Kingdoms in this area (ie, they probably are not as strong as you suspected).
For each area, take the rating for Summary with a grain of salt. It will involve some weighting of the factors in that category, but could give a misleading final evaluation. For example, in the military section, a Kingdom whose troops are quite good in combat may be summarized as only average militarily because of poor movement capabilities and light reinforcements. In any case, the evaluations are only intended to allow you to frame your Kingdom's beginning characteristics against those of the other Kings.
Name | ID | LR Missile | SR Missile | Charge | 1st Melee | 2nd Melee | Combined | Storm (PC) | Defense |
---|---|---|---|---|---|---|---|---|---|
Alchemist | AL | Average | Average | Average | Above Average | Average | Average | Average | Average |
Amazons | AM | Good | Good | Very Good | Above Average | Above Average | Above Average | Above Average | Average |
Ancient Ones | AN | Good | Above Average | Above Average | Above Average | Above Average | Above Average | Average | Above Average |
Apes | AP | Very Poor | Below Average | Above Average | Above Average | Above Average | Above Average | Average | Average |
Atlanteans | AT | Very Good | Above Average | Average | Above Average | Above Average | Above Average | Average | Above Average |
Beholder | BH | Good | Above Average | Very Poor | Average | Below Average | Below Average | Below Average | Below Average |
Black Dragons | BL | Above Average | Good | Excellent | Average | Above Average | Above Average | Good | Good |
Centaurs | CE | Good | Above Average | Above Average | Average | Average | Average | Average | Above Average |
Chameleons | CH | Average | Average | Average | Average | Above Average | Average | Average | Average |
Cimmerians | CI | Very Poor | Average | Excellent | Good | Good | Good | Good | Above Average |
Chimera | CM | Good | Above Average | Excellent | Good | Above Average | Good | Good | Excellent |
Cockatrices | CO | Very Poor | Average | Average | Good | Good | Above Average | Above Average | Good |
Cyclops | CY | Good | Above Average | Excellent | Good | Above Average | Good | Good | Excellent |
Dark Elves | DA | Renowned | Good | Good | Above Average | Average | Above Average | Above Average | Above Average |
Demon Princes | DE | Average | Average | Above Average | Average | Average | Average | Average | Average |
Deathknights | DK | Good | Above Average | Good | Good | Good | Good | Above Average | Above Average |
Damned | DM | Below Average | Below Average | Below Average | Below Average | Average | Average | Below Average | Below Average |
Druid | DU | Average | Above Average | Above Average | Average | Above Average | Average | Average | Average |
Dwarves | DW | Good | Above Average | Good | Good | Good | Good | Above Average | Above Average |
Air Elementals | EA | Awesome | Very Good | Above Average | Above Average | Above Average | Above Average | Above Average | Above Average |
Earth Elementals | EE | Awesome | Very Good | Above Average | Above Average | Above Average | Above Average | Above Average | Above Average |
Fire Elementals | EF | Awesome | Very Good | Above Average | Above Average | Above Average | Above Average | Above Average | Above Average |
Elves | EL | Awesome | Very Good | Above Average | Above Average | Above Average | Above Average | Above Average | Above Average |
Elementalist | EM | Average | Average | Average | Above Average | Average | Average | Average | Average |
Ents | EN | Below Average | Average | Average | Good | Good | Good | Very Good | Very Good |
Ettins | ET | Awesome | Very Good | Above Average | Above Average | Above Average | Above Average | Above Average | Above Average |
Water Elementals | EW | Awesome | Very Good | Above Average | Above Average | Above Average | Above Average | Above Average | Above Average |
Fairy Folk | FF | Above Average | Average | Very Poor | Average | Average | Average | Average | Below Average |
Forgotten | FO | Good | Above Average | Good | Good | Good | Good | Above Average | Above Average |
Free Traders | FT | Average | Above Average | Not A Factor | Below Average | Below Average | Below Average | Below Average | Above Average |
Gargoyles | GA | Awesome | Very Good | Above Average | Above Average | Above Average | Above Average | Above Average | Above Average |
Gelatinous Cubes | GC | Awesome | Very Good | Above Average | Above Average | Above Average | Above Average | Above Average | Above Average |
Giant Eagles | GE | Average | Average | Good | Above Average | Above Average | Above Average | Above Average | Above Average |
Griffons | GF | Average | Average | Good | Above Average | Above Average | Above Average | Above Average | Above Average |
Ghouls | GH | Very Poor | Below Average | Below Average | Average | Average | Average | Average | Above Average |
Giants | GI | Good | Excellent | Ultimate | Good | Good | Excellent | Renowned | Superior |
Gnolls | GL | Awesome | Very Good | Above Average | Above Average | Above Average | Above Average | Above Average | Above Average |
Gnomes | GN | Average | Average | Very Poor | Average | Average | Average | Average | Average |
Goblins | GO | Good | Above Average | Very Poor | Average | Below Average | Below Average | Below Average | Below Average |
Great Bats | GR | Very Poor | Below Average | Average | Below Average | Average | Average | Average | Average |
Halflings | HA | Average | Above Average | Not A Factor | Below Average | Below Average | Below Average | Below Average | Above Average |
Hell Hounds | HH | Very Poor | Below Average | Below Average | Average | Average | Average | Average | Above Average |
Hill Giants | HI | Good | Above Average | Good | Good | Very Good | Good | Very Good | Excellent |
Iron Golem | IG | Good | Excellent | Ultimate | Good | Good | Excellent | Renowned | Superior |
Illusionist | IL | Good | Above Average | Below Average | Average | Average | Average | Average | Average |
Knights of Styx | KS | Average | Below Average | Renowned | Above Average | Above Average | Good | Good | Excellent |
Lizard Men | LI | Below Average | Above Average | Above Average | Above Average | Above Average | Above Average | Above Average | Average |
Lycans | LY | Very Poor | Average | Excellent | Good | Good | Good | Good | Above Average |
Mammoths | MA | Good | Above Average | Excellent | Good | Above Average | Good | Good | Excellent |
Manticores | MC | Awesome | Very Good | Above Average | Above Average | Above Average | Above Average | Above Average | Above Average |
Minotaurs | MI | Below Average | Below Average | Very Good | Above Average | Above Average | Above Average | Above Average | Good |
Mephits | MP | Good | Above Average | Very Poor | Average | Below Average | Below Average | Below Average | Below Average |
Mummies | MU | Good | Average | Very Good | Above Average | Above Average | Above Average | Above Average | Excellent |
Mythians | MY | Good | Very Good | Average | Average | Average | Above Average | Above Average | Good |
Necromancer | NE | Average | Average | Average | Average | Average | Average | Average | Average |
Northmen | NM | Average | Average | Above Average | Above Average | Above Average | Above Average | Above Average | Above Average |
Nomads | NO | Good | Good | Good | Average | Average | Above Average | Average | Average |
Nyvarians | NY | Average | Average | Good | Average | Average | Above Average | Average | Above Average |
Ogres | OG | Below Average | Average | Above Average | Good | Good | Above Average | Above Average | Above Average |
Orcs | OR | Average | Above Average | Average | Above Average | Above Average | Above Average | Average | Average |
Owlbears | OW | Awesome | Very Good | Above Average | Above Average | Above Average | Above Average | Above Average | Above Average |
Paladins | PA | Average | Below Average | Renowned | Above Average | Above Average | Good | Good | Excellent |
Pit Fiend | PF | Above Average | Good | Excellent | Average | Above Average | Above Average | Good | Good |
Phoenix | PH | Good | Above Average | Excellent | Good | Above Average | Good | Good | Excellent |
Pirates | PI | Good | Above Average | Below Average | Average | Average | Average | Average | Average |
Phantasmal Force | PM | Below Average | Average | Average | Average | Average | Average | Above Average | Average |
Phantoms | PT | Below Average | Average | Average | Average | Average | Average | Above Average | Average |
Pixies | PX | Good | Above Average | Very Poor | Average | Below Average | Below Average | Below Average | Below Average |
Rangers | RA | Excellent | Above Average | Good | Above Average | Above Average | Above Average | Above Average | Good |
Rocs | RC | Good | Above Average | Excellent | Good | Above Average | Good | Good | Excellent |
Red Dragons | RD | Good | Excellent | Ultimate | Good | Good | Excellent | Renowned | Superior |
Rock Golems | RG | Below Average | Below Average | Very Poor | Above Average | Above Average | Above Average | Above Average | Good |
Rohirrim | RO | Above Average | Average | Good | Above Average | Average | Above Average | Above Average | Above Average |
Sacred Order | SA | Good | Above Average | Awesome | Good | Above Average | Good | Above Average | Very Good |
Scorpions | SC | Very Poor | Average | Average | Good | Good | Above Average | Above Average | Good |
Skeletons | SK | Below Average | Below Average | Very Poor | Average | Average | Below Average | Below Average | Below Average |
Shambling Mounds | SM | Awesome | Very Good | Above Average | Above Average | Above Average | Above Average | Above Average | Above Average |
Sorcerer | SO | Below Average | Average | Very Poor | Average | Average | Below Average | Below Average | Below Average |
Specters | SP | Below Average | Average | Average | Average | Average | Average | Above Average | Average |
Sprites | SR | Good | Above Average | Very Poor | Average | Below Average | Below Average | Below Average | Below Average |
Stormgate Guard | ST | Excellent | Good | Very Good | Good | Above Average | Excellent | Very Good | Excellent |
Saurus | SU | Very Poor | Above Average | Very Good | Above Average | Good | Above Average | Good | Above Average |
Swampmen | SW | Average | Average | Below Average | Above Average | Above Average | Above Average | Average | Average |
Troglodytes | TG | Awesome | Very Good | Above Average | Above Average | Above Average | Above Average | Above Average | Above Average |
Trolls | TR | Below Average | Average | Above Average | Good | Very Good | Good | Very Good | Very Good |
Tyrant | TY | Above Average | Above Average | Good | Average | Above Average | Above Average | Average | Average |
Unicorns | UC | Very Poor | Below Average | Above Average | Above Average | Above Average | Above Average | Above Average | Above Average |
Umber Hulks | UH | Awesome | Very Good | Above Average | Above Average | Above Average | Above Average | Above Average | Above Average |
Underworld | UN | Above Average | Average | Very Poor | Average | Average | Average | Average | Below Average |
Uak Hai | UR | Above Average | Good | Above Average | Above Average | Good | Good | Above Average | Above Average |
Vikings | VI | Above Average | Above Average | Good | Excellent | Good | Above Average | Good | Good |
Warlock | WA | Average | Average | Average | Above Average | Average | Average | Average | Average |
Westmen | WE | Average | Average | Above Average | Average | Above Average | Average | Average | Above Average |
Wildlings | WL | Below Average | Average | Above Average | Above Average | Good | Above Average | Above Average | Average |
War Machines | WM | Ultimate | Good | Absent | Not A Factor | Absent | Very Poor | Good | Below Average |
Wood Elves | WO | Very Good | Good | Below Average | Average | Above Average | Above Average | Average | Average |
Warg Riders | WR | Average | Above Average | Above Average | Above Average | Average | Average | Average | Above Average |
Wights | WT | Very Poor | Below Average | Above Average | Above Average | Above Average | Above Average | Above Average | Above Average |
Wyverns | WY | Average | Average | Good | Above Average | Above Average | Above Average | Above Average | Above Average |
Zamorans | ZA | Above Average | Good | Average | Above Average | Above Average | Average | Average | Average |
Zealots | ZE | Average | Average | Below Average | Average | Average | Average | Below Average | Below Average |
Zombies | ZO | Very Poor | Very Poor | Below Average | Average | Average | Average | Average | Below Average |